Taking photos in games is some next level shit.
Music, the new kind
iTunes being helpful; I have purchased 2 albums today, which have convinced me to blog again – these releases being Neighbourhoods and Artificial Heart.
Neighbourhoods
Blink-182 are masters of the toilet humour pop punk. I dare you to find a finer 3 minutes of pop-punk than Anthem. You can’t, it can’t be topped, it can’t be re-done, and the only direction to go is forward. Which is good then, because Blink have not gone back – they’re not trying to ape past successes.
Anyway, there are billions of reviews on the internet; I’ll just give the short version: Tom DeLonge is some special kind of insane now, his bright outlook on life completely gone, and he has no concept of subtlety. He never did; as lyrics such as “need a job just to sleep in sheets” prove. However, now that his subject matter is far more serious and filled with metaphor, his writing isn’t subtle and complex enough. However, despite his taste taking a turn for the odd and overambitious, he can still write a damn fine chorus; as Wishing Well proves.
Hoppus’ lyrics fare slightly better, he’s always been the more emotional side of Blink, with Tom usually taking toilet humour, until he decided to grow up in the most adolescent way possible. Two Hoppus fronted songs: Heart’s All Gone and Kaleidoscope show his more nuanced (lyrical) style, and keep that blink-182 dynamic intact.
I’ll keep this short – there are a billion reviews of Neighbourhoods on the internet, and just give my opinion. Blink are back – and this is brilliant. They may not be as good, and they never will, but they can still write some good songs – and I’m all the happier for it.
Artificial Heart
Still listening to it – but bloody hell Jonathan Coulton’s great. It’s no wonder TMBG’s own Flans has taken him under his producer’s wing. I’m still listening to it – it is a brilliant pop album. Nothing more, nothing less, and that’s exactly what you want. 18 tracks, 47 minutes, only one passing the 3:00 mark (and that’s a cover of his old classic – Still Alive). It keeps the hits coming thick and fast – and the addition of a full band brings an amazing new dimension to JoCo’s sound, fits perfectly naturally.
Just, BUY IT.
That’s all, perhaps I’ll blog again soon.
Upcoming: Ninja Gaiden
Part 2 of these blogs. And that’s right. This is Ninja Gaiden 3. Everyone watched the trailer? Good. We shall begin with a preface:
I’m a big motherfuckin’ fan of the original Ninja Gaiden. This is also a giant lie. I am a fan of Ninja Gaiden Black. The franchise has had a long and storied history that we do not need to concern ourselves with. However, this game (and it’s predecessor, but Black really refined the formula) is, quite possibly, my favourite game of all time. It will never be topped. It will never be kicked off this pedestal. You see, I’m a young man, and it hit me at just the right time, every game I play now is viewed by my jaded, cynical eyes. It had an amazing fight engine, and made me give a shit about high scores. It also had a terrible camera, the worlds most confusing city, a non existent insane story – and fucking ghost fish. And an (obviously) atrocious water level.
Also, it was fucking hard.
So, faced with creating a sequel, a certain insane 13 year old was faced with the question: how to make a sequel? His choice: more. More blood, more gore, more enemies, more insanity. He even managed to fit more breasts in. And more crazy bosses. And even more GOD DAMNED GHOST FISH. It was not as good as Black, certainly in parts it was more ‘fun,’ and the new weapons were amazing – but it just wasn’t as tight an experience. However, I’d say it was a worthy sequel, and whilst I didn’t get into re-playing and karma running in the same way, it was a game that got that franchise right.Which brings us up to this.

At least they've learned to design clothed females.
I’m not going to be one and say that the previous games were flawless. In fact, they had significant flaws. And they’ve changed things that are for the better – the woman featured in the trailer seemed to wear clothes, which is great. Some may say that Itagaki’s blatant objectification was a flaw of those game. However, Not being serious enough was not one of the flaws. Why yes, the stories were non-existent, they did not need to be existent. You had a ninja. He had a sword. People died in a brilliant way. End formula. When I’m killing a Japanese Cockney(?) anti-ninja trooper, I do not need wish to feel guilt for it. Actually, that’s not true – making the player feel guilt in a game is a powerful tool, something that can be used to improve the emotional impact of a video games, and subverting expectations.
Ninja Gaiden is not the venue for it. The core of that series is scoring you on your ability to cut fools up. Attempting to make you feel guilt for that very action is merely going to turn people away. It’s not playing to the strengths. I am all for games which explore morality. I am all for games where fools get cut. But putting them together (especially in what looks like poor poor cutscenes) will devalue the combat. There are ways to do this well – I hear Gears of War 3 has this kind of thing, getting to a more emotional story. But just, with everything I’ve heard, after so much love for this series, there is no better way to say it:
I am very worried about Ninja Gaiden 3.
Upcoming: Ace Combat
I enjoy video games. Here are my thoughts on two of my most anticipated ones:
I booted up my xbox, to put it a little bit of Saints Row 2 – lo and behold, the AC:AH (which I will always pronounce as a bird’s caw) demo was online, waiting for me. It was promptly downloaded. I don’t know how many AC fans there are on this site – I don’t even know if I count as one of them, but this is a preview coming from the perspective of someone who loved the effin’ shit out of Fires of Liberation.
The demo begins by letting you know that it is Ace Combat. The high point of the series, the way it meshes Radio Chatter and Orchestral Epics to create a real ‘fist pumping’ feel as you ‘shoot down some bogies.’ At first glance, you’d swear you were playing some kind of up-rezed version of 6. The UI’s extremely similar, the basic flight controls feel right. However, things are different. For one – this isn’t made up Japan world or anything – Welcome to Earth, motherfucker, and mourn the loss of David Caruso, because Miami’s a battleground.
That’s the first big difference right there, the story. Obviously, this has been known about for a while – and fair enough, because the Ace Combat story style has been somewhat middlingly received. Personally, I found the in mission radio chatter to be excellent, and the between mission, following that mother and also everyone says angels all the time for planes and GET IT IT’S A METAPHOR? Yeah, that was terrible. All gone now. The word Angel is not spoken. However, it’s lost it’s flavour. There could have been a way for them to continue the weird narrative ideas they’ve been having in the past, without making it seem like Call of Duty in the skies. (There are multiple characters, some significant first person ‘moments,’ and ‘They hit I-95 is uttered. In this one demo).
But really, the story itself is irrelevant. The radio chatter is there, the sweeping music is there, so you would assume all they need to do is get the gameplay right, and then they’d have at least some level of a success on their hands. And, to a degree, they do. The flying feels good, you shoot down planes in the standard way. However, they’ve added a new feature, which is cool – the first time.
It zooms in, puts a degree of auto pilot on, and you have to keep your target in your sights, and perform QTE style dodging, to kill guys better. This has replaced the red bar that would appear on the screen when you were (almost) guaranteed a missile hit. Whilst it’s cool, and the dodging system feels truly great, it just seems to make fights take way longer. The challenge in six, I found, was not attempting to dogfight – because dogfighting is usually just going round in circles. It was more about having lots of targets, and taking them all out without getting hit so much. Whereas this demo presents a level in which every fight is broken up into one on one engagements using this new mode – and even outside of this mode, planes just take longer to go down. It’s not a game-breaker, and it’s still fun, but I have my doubts that it’ll hold out to the full game.
Also, you can fly helicopters, and that’s dumb as shit.
To Summarise
- I’m still excited, but more cautious after playing the demo.
- It plays just like Ace Combat, controls wise. But the features that have been added really change the way you have to take down planes, and i don’t know if it will hold up.
- Helicopters, and the playing of them, is shite.
One Final Thing
The music! It’s pretty damn awesome, listen to it.
It also follows the formula so much that the previous one is practically identical, without the electronic music. Once the main chorus set in of both, they are almost the same. But like, not the same enough that it’s a new version of ‘your favourite song,’ just like – yeah. It’s a middle ground that makes it feel like a pastiche, rather than a new theme that is epic and amazing.
It may not seem like a big deal, but the AC6 music has been iconic to me in gaming since I’ve heard it, and like, no one else but me will think this way, so ignore this section, but that puts a real bummer on me.
Bk2skl
Okay, I think just under a month is enough time to recover from Spy Kids 4D. Well, not really, I don’t think I’ll ever be the same, but I should press on and create some form of post for this website that I technically ‘own.’
Basically, I’ve been switching computers, my laptop isn’t really capable of the video editing that was going on before, and that’s why you’ve seen pretty much everything stop. However, on the completion of Torchwood, I’m sure I’ll do some kind of written reaction to it. It definitely looks like this shall be going back to the written word, and I’m sure when I’m able, I’ll be making videos when I can.
But – I”m really busy! Back to College, (as the title suggests, I am indeed down with ‘the kids’) UCAS stuff, all the kind of fun fun fun fun fun things, that I know will definitely impact my future greatly. Also, Doctor Who is back, and it’s crumbling under the weight of Steven Moffat’s misguided, polt-hole ridden ambitions, being carried by those which struggle to act too well. And one note on Torchwood before I go: It got good.
I think a list of objectives are in order:
- I would like to pass my A-Levels with an AAB. That’d be nice, you know? Then I’d get into Uni. And begin the cycle anew.
- Get some more MZP writing done. I’m re-writing my mini pilot for submission, and that’s on a deadline, so I should probably hurry up.
- Go eat.
Spy Kids 4D
I have nothing more to say.
Super 8
So, Super 8. I just watched it. There is a video of it, which will be inserted into this blog soon – but according to youtube, there’s 840 minutes until it uploads, so we’ll have to do with the written language. Spoilers will follow!
So, Super 8 starts as a movie that’s amazing. It shocked me with the way it was shot, it started out beautiful, and with mystery, a great cast of kids in some crazy situation. And then an alien shows up and the movie goes about as downward as a movie can. The ending, the more time that passes in my mind after seeing it, is actually abysmal. So much wasted potential.
I won’t rant on too much about it, but the greatest strength of the movie is the cast of these boys. However, the ‘hero’ is too flawless to be truly engaging as the protagonist. He’s lost his mother – and he is coping far better than you’d imagine. He just sits outside on a swing. It’s just portrayed as a ‘real shame,’ and again – reeks of wasted potential.
About 1/3 in, we basically lose focus on these boys, and it becomes a standard alien movie. Except the characters are 13 years old. We lose all the focus on the group, it’s all about this boy and girl, and a military that’s so cliche and men-in-black esque. I get that a lot of it is meant to be a homage, but that doesn’t make it good or interesting.
Right, now comes the biggest part of the rant: The Ending. Turn away all who haven’t seen it or don’t like anger.
This shall be split into sections:
1. The final showdown with the monster. Apparently our hero can convince the monster that it’s okay by saying BAD THINGS HAPPEN YOU CAN STILL GO HOME. The only bad thing that’s happened to him is he lost his mother in an accident – and reconciled this very easily. This alien has been tortured for around 20 years. Why the girl wasn’t the one chosen for this role, I don’t know (Well I do, because she’s the love interest, not the hero), because she actually seemed to have a fucked up life. But all those potential emotional issues are completely ignored.
2. The necklace. I get it. I knew it was gonna happen, and I knew it was meant to be an amazingly powerful moment where he finally learns to let go! But there are a couple of problems. Firstly, he’s shown all throughout this movie to put other people first over his grief, and rarely ever showed huge torment on this issue. Secondly, the man standing next to him is wearing an equally metal DOG TAG. Now I’m sorry, but when a giant magnet is active, stealing all the metal (but saving the most emotionally powerful metal for last), then ob-gah. Rage.
Okay, anger over. The unfortunate part is, I liked this movie. It was enjoyable, and I would not at all call it bad. But it just had the potential to truly be amazing, and it threw it all away.
In Other News…
- This is the only post for today, because I got back at 10 o’clock, so no time for a full on video.
- On that topic, stuff is now happening in my life a lot, so the vlogs themselves may slow their pace.
- I made a tit up, and in fact need to write another episode of Control before I can submit! But have no fear, it’s being made.
The Metagame
The Metagame is a god damned cool card game. Here is the video where I first learned of it, and if you’re into video games as I an, then you will see where my enthusiasm for it comes from. It’s less a game and more a tool for discussion, which I think is extremely valuable, as that’s all too rare in video gaming. It’s a great idea, seemingly dome well.
In Other News…
- My band, Big Damn Heroes, have completed composition for their next release. I’m very proud and excited, and we’re going to be recording over the autumn months, in the times that we can!
- I’m having to spend a lot more time preparing for the next year of college now. It’s less than fun.
- RESULTS DAY NEXT WEEK SCARY.
Torchwood: Miracle Day – Episode 5
Good
- THERE’S FINALLY A PLOT HOORAY! Stuff is actually happening.
- Rhys is back. Rhys is finally back, and Rhys is always awesome.
- And it’s time for things to kick into gear. Let’s hope that from this point, there’s not just moping and bemoaning the situation, but stuff gets going!
Bad
- Rex.
- The entire thing with Vera and the person running the camp.
- The ‘twist’ at the end. Of course they’re burning them. What the hell did you expect?
- Can we stop with the obvious like, Nazi parallels now? Concentration camp, public speaker leading the masses to the evil side? Wearing marks for categories?
See you all tomorrow!
Necessity
Shit’s getting all serious above. Analysing the human condition and whatnot. Either way, I won’t dwell on it for too long, safe to say that it’s made me re-evaluate some of the things I take for granted, and my outlook is changed somewhat.
Okay, moving onto far less serious issues:
Lost Odyssey
This is one of my all time favourite games. It is so much one of my all time favourite games that I have yet to actually complete it – instead telling myself that all of these sidequests will fall before my might before I venture through the endgame. This is clearly a mistake, because god damn if this game doesn’t have a confusing quest system. The quest system is: my brain. I have to remember everything, which is hard when I’ve been playing on and off since 2008.
It does have flaws – evidenced by the fact that I’m talking about them, but the good outweighs the bad. I’ve seen many a poor review lamenting how traditional the game is, which may be why I like it so much. It is a game with it’s feet planted firmly in an era that I have not experienced before, leaving me unable to discern between Tradition and Innovation.
It is, as I am to understand, chock-a-block with cliches and tropes of the JRPG genre, but I’ve enjoyed it thoroughly - the story is overdramatic (and I just learned of a twist by exploring an optional mansion, which is a bullshit one. Just, seriously?), but the characters are great fun to watch interact with each other – the party really feels like a party, rather than a group of fighters. And I’m not ashamed to say that it did make me tear up in a certain scene. However it made me tear up about, oh, three and a half years ago now.
And I still haven’t finished it. This game’s been with me for a while – but it’s always fun.
In Other News…
- The Torchwood thoughts for today are being made! And let’s just say that Torchwood’s okay. It’s just okay. I’m only watching it out of loyalty. That’s it.
- Picking up the drumsticks again for the first time in a while, I realise the physical detriments to drumming. The blisters. Ow.
- Summer holidays! So the sleeping schedule is leaving a lot to be desired. Also, I should totally get on to my personal statement and stuff.

